My iXperium experience

ixperium pic

Today I will be writing my last blog post for this TELL course. Last week we went to the iXperium for a field trip. I chose the workshop called EdShare. The workshop was about discovering the many ways information can be shared by using technology. I was very interested in this subject and I have learned many new ways to share information.

The website my group and I decided to talk about is Socrative. This website can be used in many different ways. It can for example, be used when you want to assess the students in real-time and you have instant insight into how the students are doing with the quiz.

During the presentations of the discoveries, the EdVid group joined us as well. They showed us how the green screen can be used in the classroom and a program/website called Videolicious. That was very interesting to see as I have never thought of making an own clip to use in the classroom.

Overall, the iXperium workshop and the TELL course inspired me to utilise more technology in the classroom and which tools to use.


New discovery: Educreations


Once again, I was looking at the TELL toolbox for inspiration. And I came across the website called:
This is a website that enables the students to learn anytime they want to, it does not matter where they are.

By using an iPad to record your voice and screen you are able to create video lessons that learners can access any time they would like to. Furthermore, it is possible to upload the lessons on youtube so that the learners that are not able to make use of Educreations can watch the lesson on Youtube.

There are many benefits for using Educreations. The learners are able to pace their own learning which increases the learner autonomy (TEFL6!). Besides, the teacher can make more time for one-on-one learning in the classroom as the lesson is available online.

I would use Educreations to explain grammar topics. The learners will be able to use the explanation whenever they do not understand anything outside the classroom. This also enables the teacher to help the learners that have more difficulties with the lesson.

I advise you to also use Educreations!

New discovery: Flipquiz


Everyone likes to play games. So when I once again was looking for some inspiration on the TELL Toolbox I found something that immediately caught my eye. It is called Flipquiz. A program where the knowledge of the learners can be reviewed in a fun and gamified manner.

Once again, I was on the TELL Toolbox looking for inspiration to write about. And I found Flipquiz. It is a program where the knowledge of the learners can be reviewed in a fun and gamified manner.

This is a game that I have done before with my class. However, I did not use this website to create the game. I used powerpoint as I did not know this program existed. With Flipquiz different points can be won. This can be used to differentiate the complexity of the questions. Furthermore, the points that the learners have earned are displayed on the board. This makes the game more competitive and engaging.

Now that I have discovered Flipquiz I am planning on using this game at my placement when my pupils have to prepare for a test. That is when Flipquiz comes in handy to review the whole chapter with them.


gamification pic

This week I learned something I did not know about before and it is something I would like to share with my readers. It is called ‘Gamification’.

Gamification means that you are using games or certain principles of it to enhance your lesson. For example, giving out points when a correct answer is given. Some ways to incorporate games into your lesson are by designing a whole new game or using some elements of games in your lesson.

The benefits of gamification are:

  • Games can learners get involved with the learning.
  • Games can make it clear to the learners that failure does not mean that you have to take a step back but it means that they have to work harder in order to achieve their goal.
  • With games, it is possible to follow the progress of the learner without giving them a test. This can be done by designing the game in such a way that it is not possible to go up  another level without being able to master the first one.

An example of a program that uses gamification is Duolingo. This is a website where language can be learned for free. Not only the English language can be learned on this website, but Spanish, Portuguese, Hindi, Swedish, Russian and many more languages can be learned.

The more the learners learn the harder the tasks become. While the learners are learning a language and completing the lessons they earn points. With those points they get to go up a level and play on a more complex level.

Overall, Duolingo is a game that is engaging and motivates the learners to learn a language in a fun manner. I would like to use this game in my classes by using it as a bonus for at the end of the lesson.


Digital storytelling

digital storytelling pict

When I was looking at the TELL toolbox for inspiration I came across a source that talks about Digital Storytelling. And when I took a look at the website I was quite impressed to learn what Digital Storytelling is all about. Today, I’m going to tell you about the seven elements in Digital Storytelling.

In short, Digital Storytelling is about combining the art of telling a story by using multimedia such as audio, video and graphics.

The picture below depicts the seven elements in a short and clear manner

seven elements pict.jpg

Using Digital storytelling in the classroom. It engages the students in an interactive way by using visual and auditive elements. New grammar and vocabulary can, for example,  be implemented into the story when introducing new language. This keeps the learners motivated and learning will be more fun!

If you want to find out more about the seven elements I recommend you to watch this video that explains it all in four minutes.

Digital literacies

This week one of the main topics we discussed in class were digital literacies, a term I have never heard before prior to this class.

According to digital literacies means:

‘the capabilities which fit someone for living, learning and working in a digital society’

It is utterly important to use it in the language classroom as especially the English language is part of a global communication. And if learners are to become a fully functional citizen in the 21st century it is more than just a necessity to be able to use digital skills. Furthermore, implementing digital skills in your lesson can make the classes more relevant and motivating for the learners.

The Digital literacies consists of seven elements:


Coming to a conclusion I would like to state that it is essential to raise awareness on the literacies and I would like to advise fellow teachers to implement the seven elements into their classes so that the learners will be prepared to live, learn and work in a digital society.

New discovery: quizlet

words for quizlet.jpg

a couple of days ago I saw my sister studying for her German test. And she was using a website called She told me that she likes to use it whenever she needs to learn vocabulary and grammar. I wanted to find out what this website had to offer so I did my research.

It is a website that can be compared to wrts but with more options. There are study sets that are already prepared that you can make use of such as study sets for SATs, grammar and science. But you can also make your own study sets for when you need to learn for a specific subject. A picture can be attached to the words and you can play the audio for all the terms. This is very convenient for a visual and auditory learner.

I have also tried using Quizlet to learn for my vocabulary test and I must say that I was quite impressed with it. There are different kind of games to learn the words. You can simply learn the terms by writing down the definition. But there is also an option where the words can be learned by using flashcards, or by dragging the corresponding items to each other to make them disappear. There is also a game called gravity where the terms are falling down and the correction has to be written down to ‘save’ the words. There are multiple fun ways to learn the words.

For the learners on the go there is the quizlet app so that an opportunity to learn shall never be missed. Overall, I really like this website and I recommend it to people who want to experience a new way of learning a language in a fun manner.